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	<title>Operation Feral</title>
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		<title>PTR 3.3.3</title>
		<link>http://operationferal.wordpress.com/2010/03/03/ptr-3-3-3/</link>
		<comments>http://operationferal.wordpress.com/2010/03/03/ptr-3-3-3/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 19:36:45 +0000</pubDate>
		<dc:creator>shiftles</dc:creator>
				<category><![CDATA[Impending Cat Junk]]></category>

		<guid isPermaLink="false">http://operationferal.wordpress.com/?p=241</guid>
		<description><![CDATA[This is the changes we&#8217;ve received so far &#8211; I will try to keep it updated, but keep checking the PTR notes. You should keep in mind, that these changes both can be unreliable and temporary, and they can&#8217;t all of them be found in the official PTR notes: Druids Nature&#8217;s Grasp: Now has 3 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationferal.wordpress.com&amp;blog=11822377&amp;post=241&amp;subd=operationferal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">This is the changes we&#8217;ve received so far &#8211; I will try to keep it updated, but keep checking the </span></span></span><span style="color:#000000;"><span style="text-decoration:none;"><span style="font-style:normal;"><a href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393385&amp;sid=1" target="_blank"><span style="font-style:normal;"><span style="font-style:normal;">PTR notes</span></span></a></span></span></span><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">.</span></span></span></address>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">You should keep in mind, that these changes both can be unreliable and temporary, and they can&#8217;t all of them be found in the official </span></span><a href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393385&amp;sid=1" target="_blank"><span style="font-style:normal;"><span style="font-style:normal;">PTR notes</span></span></a><span style="font-style:normal;"><span style="font-style:normal;">: </span></span></span></address>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;"><br />
</span> </span><span style="font-style:normal;"> </span></span></address>
<address><span style="font-style:normal;"><strong><span style="font-style:normal;"><span style="font-style:normal;">Druids</span></span></strong></span></address>
<ul style="text-align:left;">
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Nature&#8217;s Grasp: Now has 3 charges, up from 1.</span></span></span></address>
</li>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Talents</span></span></span></address>
<ul>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Balance (delightful analyse of the balance changes </span><a href="http://www.wow.com/2010/02/25/starfall-and-natures-grasp-ptr-changes/" target="_blank"><span style="font-style:normal;">here</span></a><span style="font-style:normal;">)</span></span></span></address>
<ul>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Starfall: The damage done by this spell has been significantly increased.</span></span></span></address>
</li>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Typhoon: Mana cost reduced to 25%, down from 32%.</span></span></span></address>
</li>
</ul>
</li>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Feral Combat</span></span></span></address>
<ul>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.</span></span></span></address>
</li>
</ul>
</li>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Items:</span></span></span></address>
<ul>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.</span></span></span></address>
</li>
</ul>
<ul>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Chamber of Aspects 25 Melee Trinket : When you deal damage you have a chance to gain 1304 attack power for 15 sec</span></span></span></address>
</li>
<li>
<address><span style="font-style:normal;"><span style="font-style:normal;"><span style="font-style:normal;">Chamber of Aspects 25 Heroic Melee Trinket: When you deal damage you have a chance to gain 1472 attack power for 15 sec.</span></span></span></address>
</li>
</ul>
<ul>
<li style="text-align:left;">
<address><span style="font-style:normal;">Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.</span></address>
</li>
<li style="text-align:left;">
<address><span style="font-style:normal;">Coliseum 25 Normal/Heroic Healer Trinkets &#8211; Now affects all spells instead of just helpful spells.</span></address>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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		<title>Cataclysm &#8211; New spell?</title>
		<link>http://operationferal.wordpress.com/2010/02/15/new-cat-spells-in-cataclysm/</link>
		<comments>http://operationferal.wordpress.com/2010/02/15/new-cat-spells-in-cataclysm/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 23:52:06 +0000</pubDate>
		<dc:creator>shiftles</dc:creator>
				<category><![CDATA[Impending Cat Junk]]></category>

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		<description><![CDATA[Cataclysm is coming. Blizzard has targeted Cataclysm to get released somewhere in 2010, we can probably expect Cataclysm to be launched in november. Thence, I&#8217;ve decided to come with my suggestion of a new spell. While I wrote this post, I wondered what we, cats, are missing. As my DPS has increased, my TPS has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationferal.wordpress.com&amp;blog=11822377&amp;post=166&amp;subd=operationferal&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">Cataclysm is coming. Blizzard has targeted Cataclysm to get released somewhere in 2010, we can probably expect Cataclysm to be launched in november.</p>
<p style="text-align:left;">Thence, I&#8217;ve decided to come with my suggestion of a new spell.<br />
While I wrote this post, I wondered what we, cats, are missing. As my DPS has increased, my TPS has gone mad. I&#8217;m currently crying for Salvation on every single encounter (thx Ompi, Besu and Aletheya you&#8217;re all kind &lt;3). So I thought, what would be better for a cat, than a brilliant threat reduction spell?</p>
<p style="text-align:left;">This is where all the other classes will start whining about us already having the ability Cower:</p>
<table style="text-align:left;" border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="2" width="296">Cower</td>
</tr>
<tr>
<td width="183">20   Energy</td>
<td width="113">5   yd range</td>
</tr>
<tr>
<td width="183">Instant</td>
<td width="113">10   sec cooldown</td>
</tr>
<tr>
<td colspan="2" width="296">Requires   Cat Form</td>
</tr>
<tr>
<td colspan="2" width="296">Cower,   causing no damage but lowering your threat a large amount, making the enemy   less likely to attack you.</td>
</tr>
</tbody>
</table>
<p style="text-align:left;">The only &#8216;tiny&#8217; problem with this spell, is that the amount of threat it reduces, is of the size of a few melee hits. Therefore Cower is simply a waste of  20 energy, that could have been rescued by running away from the boss for a few seconds or using Rebirth on a corpse, or an Innervate on a dehydrated healer/caster, unless if you get aggro and will have to shape into Bear Form to survive.  Therefore we can Cower out of the picture.</p>
<p style="text-align:left;">That is why I suggest they remove Cower and grant us a brand new spell:</p>
<table style="text-align:left;" border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td colspan="2" width="289">Play Dead!</td>
</tr>
<tr>
<td width="190">30 Energy</td>
<td width="99">0 range (self)</td>
</tr>
<tr>
<td width="190">Instant</td>
<td width="99">6 min cooldown</td>
</tr>
<tr>
<td colspan="2" width="289">Requires Cat Form</td>
</tr>
<tr>
<td colspan="2" width="289">Playing dead, reducing your threat on all   targets to 0% and making you invisible for 10 sec. After the effect has been   cancelled you will regain 10% threat every 2 sec for 10 sec. During the   regain of threat, you will deal 10% less damage to other players.</td>
</tr>
</tbody>
</table>
<p style="text-align:left;">NB: You will be able to use Prowl under the effect. You will be able to cancel the effect.</p>
<p style="text-align:left;">This spell, would be powerful for both PvE as PvP. And I think the regained threat in tics every 2 seconds, similar to the Death Knight&#8217;s Chain Ice, creates an innovative and interesting new feature, which can create many new exciting scenarios, again both in PvE and PvP. I think the 10% less damage to other players, makes the spell balanced in PvP, because giving us a Vanish ability would become to overpower.</p>
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